Old Pocket Watch.
I created this as a Short lunchtime project.
Modeled in Maya, with a simple sculpt in Zbrush to create the patterns. Maya's nCloth was useful in creating a basic cushion shape quickly without any sculpting. Using Substance Painter to create the PBR textures. Initially created for rendering in Redshift using Displacement. Hence why the Sketchfab mesh seems higher poly then expected.
Finally animated the hands in Maya using expressions to exactly rotate the hands in time.
Old Pocket Watch