WIP
Creating a stylized school environment, using real-world objects and sizes as the base I've tweaked with the proportions once I have them in the scene.
The intention of the project is to have an environment that could be used for a CG series using Unreal to render instead of traditional renders.
Still looking to achieve a high FPS so still using traditional game techniques, currently trying to create a large number of assets to build up the scene before textures and lookdev.
I also want to get a nice light mapping done before I commit to the textures.
Testing Cameras and Post FX

Got some Art Direction from a Friend Darren Fereday.
https://www.darrenfereday.com/