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WIP - Personal Project - School

WIP

Creating a stylized school environment, using real-world objects and sizes as the base I've tweaked with the proportions once I have them in the scene.

The intention of the project is to have an environment that could be used for a CG series using Unreal to render instead of traditional renders.

Still looking to achieve a high FPS so still using traditional game techniques, currently trying to create a large number of assets to build up the scene before textures and lookdev.

I also want to get a nice light mapping done before I commit to the textures.

Testing Cameras and Post FX

Working in more materials and textures aswell as a few extra objects.

Working in more materials and textures aswell as a few extra objects.

Updated based on feedback.

Updated based on feedback.

Quick sculpt and retopo for Teddy Bear asset.

Quick sculpt and retopo for Teddy Bear asset.

Got some Art Direction from a Friend Darren Fereday.
https://www.darrenfereday.com/

Got some Art Direction from a Friend Darren Fereday.
https://www.darrenfereday.com/

Creating Textures and shaders for assets.

Creating Textures and shaders for assets.

Experimenting with a Parallax Occlusion Mapping shader for Carpet.

Experimenting with a Parallax Occlusion Mapping shader for Carpet.

Adding some basic shaders and color to help give an idea for future texturing,

Adding some basic shaders and color to help give an idea for future texturing,

Adding more complex assets and trying to build up the scene.

Adding more complex assets and trying to build up the scene.

Initial interior white box.

Initial interior white box.

Initial exterior whte box.

Initial exterior whte box.

Initial basic assets.

Initial basic assets.