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Tyrannosaurus Rex

My interpretation of a Tyrannosaurus Rex.

First full creature sculpt in a while, sculpted fully in ZBrush starting with zSpheres to practice the full pipeline.

Sculpted the Primary and Secondary Shapes in ZBrush before retopoed and UV’ed in Maya before returning to zBrush for projection and further sculpting into the secondary and tertiary shapes.

Textures painted in Substance Painter.

Final renders in Maya using Redshift Render.

I enjoyed going through this project from start to finish but I think in future projects I will spend more time drawing out the tertiary like the scales manually. I did this for the face initially but for the body wanted to speed it up so used some custom alphas but these have resulted in a slightly softer feel to the scales on the body.

zSphere stage.

zSphere stage.

Adaptive mesh.

Adaptive mesh.

Primary shapes and started on secondary shapes.

Primary shapes and started on secondary shapes.

Further work into the secondary shapes ready for retopo.

Further work into the secondary shapes ready for retopo.

Retopo'ed mesh returned to zBrush and projected original sculpt onto it.

Retopo'ed mesh returned to zBrush and projected original sculpt onto it.

Starting on the scales. Mostly hand drawn out scales.

Starting on the scales. Mostly hand drawn out scales.

Started using some custom alphas I created using scale reference across the main body.

Started using some custom alphas I created using scale reference across the main body.

Finalized sculpt. For future projects, I want to draw out more of the details by hand as the alphas used for the body give it a softer look than I wanted.

Finalized sculpt. For future projects, I want to draw out more of the details by hand as the alphas used for the body give it a softer look than I wanted.

Started painting the textures in Substance Painter.

Started painting the textures in Substance Painter.

Further work into the textures across the body.

Further work into the textures across the body.

Created the textures for the claws and teeth last.

Created the textures for the claws and teeth last.